All those Play/Walk/X-to-Earn products seem conceptionally highly flawed to me.
Someone always has to pay the bills (developer salaries, etc.). Standard games and subscription services, (xbox game pass, etc.) -> every consumer pays and hopefully gets a fun experience.
Free-to-Play; majority of consumers doesn’t pay, but whales pay so much that it makes up for it. Game is oftentimes made intentionally grindy and show-off-y so that whales will pay a lot of money to skip waiting portion and/or buy in-game items thay will let their characters appear superior.
Play-to-earn; it seems like this is just Free-to-Play squared because all participants have to be compensated for their engagement. This can only work one or two ways:
– a) whales take on an even bigger subsidy role -> game is likely made even grindier and show-off-ier than Free-to-Play titles.
– b) cost of entry through token requirements is set (and then potentially raised over time) so that early adopters can be paid with the entry fees of people entering later *cough ponzi cough cough*
Either scenario looks like a worse situation than what we currently have. What am I missing?