Crypto games aren’t passive income if they require 6 hours of my times a day. That’s called a job

When I open my Twitter and scroll around the new tweets from people, I keep seeing all those passive ways of earning crypto with some play to earn cryptocurrency games. And in the comments you see someone explaining how they amassed a grand with just 6 hours of hard farming a day in the game and spending a lot on the release to get ahead of the other players.

If you play 6 hours a day just to get some profit, that’s not a passive income. That’s called a real ass job. Now I’m not throwing everyone in the same basket, surely some people from developing countries really thrive off these games but for most people in developed countries it’s not a passive income at all.

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41 thoughts on “Crypto games aren’t passive income if they require 6 hours of my times a day. That’s called a job”

  1. Passive literally is the opposite of active. Anything that requires you to be active more than a minute is counted as active work.

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  2. people don’t understand what passive means or opportunity cost, just look at r/passive_income everyone on there suggests active ways of making money instead of passive lol

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  3. You are missing the point. You buy the NFT that let you play and you rent it to third world countries or gamers so they earn for you

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  4. Passive Income – Owning land that a farmer uses and pays you a share.

    Non-Passive Income – Doing literally anything to get paid.

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  5. Playing a game for a living is a pipedream. If the average player can make tons of money, chances are it’s a bubble/ponzi that will collapse eventually. The reality is that the average player doesn’t create that much value playing video games. It’s more than 0, which is what they’re value at now, but it’s also not even close to what people are expecting.

    Crypto games need to stop pushing this concept of play to earn, and focus more on creating games people play for fun… and if they can get something valuable on the side, they can make a few bucks.

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  6. You know what is probably even less fun than farming 6 hours a day? Keeping track of all the information you need to files the taxes for that crypto. How much you acquired when, cost basis for each, proceeds if you trade or sell the crypto, how long did you hold the crypto before trading or selling (short-term or long-term).

    Of course no one is going to do that over $50, but these annoying “I’m going to quit my job and make a living playing games the whole day” people are in for a fun time come tax season.

    I wouldn’t expect the games to have API’s allowing me to export all this information to make it easy to use it with tax software.

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  7. Coin Hunt World

    No investment needed apart from your time to go outside walking.
    It’s a geo location game with trivia that rewards in Crypto.

    Available in US/Canada/UK/El Salvador and beta launching in Philippines

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  8. Yeah. Also you should be aware of some games where you cant withdraw your earned crypto until you reach a certain level which sometimes is so hard to get.

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  9. This is why the gaming community also detest nfts so much, introduce the earning aspect to a game you love and it becomes a toxic job

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  10. Anyone got some fun job for me?

    Because the way I see it, P2E won’t come to life untill someone makes a game you would play for fun without rewards.

    So far only fun P2E game for me was Crypto Royale that is on Harmony network.

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  11. It’s definitely not passive, if you really want a nice return it would basically have to be like a part/full time job. If you actually enjoy it and the money is a secondary factor, then I guess you can consider it passive.

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  12. I tried one which was reasonably interesting but yes, the amount of time I had to sink in it made it quite a chore.

    Just waiting now for my regular games to adopt some sort of crypto layer, and turn my gold pieces / Caligari credits into real money….

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  13. So the passive part of P2E games is renting playable characters to people or by getting scholars to play for you. Not by actually playing the game

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  14. This is what happens when you allow the government to pass off public derivatives to the private sector. It’s like a drug for them to do fewer big buckets to collect derivatives. Then there is a counter like crypto gaming. Still doesn’t solve the core problem.

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  15. What can you make playing those games ?
    Guess thats the question before we make statements about if or if not its a job

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  16. Agree with not calling it a passive income but some people do play regular games for more than 6 hours on some days and take it as a form of entertainment. Getting that money should be an added value that differentiates crypto games from regular games.

    If people got bored and feel that the game is “grindy”, there’s something wrong with how the game is built, and those people have the wrong expectation of the game in the first place.

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  17. It’s not meant to be something you spend 6 hours a day playing.

    I’ve made about $750 in the last year just playing casually on the bus to work. Played a lot more during a few events but mostly just play as I go about my normal day

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  18. I like crypto games because they can truly give life changing money to third world country people. It’s not worth grinding in Europe or USA

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  19. You can play one hour a day. It’s turning into a job if you would spend too much time on it. It’s all about the perspective.

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  20. I think crypto investors are mostly financially illiterate, sounds like they got passive confused with secondary or some other term that just means another revenue stream. If they were passive they would literally be just yield farms, buy the nft, stake it and earn. Many games actually are like that but the Ponzi is too obvious and the time for that is over.

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  21. $1k for 6 hours sounds a lot better than $120 for 6 hours work. Grinding a videogame is also fun for some. I’ve spent the equivalent of days just farming resources in MMOs, or even just getting the mundane milestones in something like Fortnite.

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  22. Something that has been done, btw, for years in MMORPGs. No need for crypto for that, and the games were much much better

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  23. Not if it is fun, then it is certainly not a job.

    My boss, no formal wear (wear boxers or PJs), no accountability. Certainly not a job. Also… Get paid. Perfect IMO. As long as it is fun. Easy to resign and leave whenever you want if it isn’t fun too.

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  24. This happens all the time outside crypto as well. A lot of “””passive income opportunities””” are actually active, requiring constant management.

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  25. Crypto games are trash because they require repetitive content to make the game work for the sake of having an active trading market

    Shits a fucking pyramid scheme

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